There are a few other stinkers, but that one’s the worst. (Yes, it’s as boring as it sounds.) And you do it three times here. One puzzle is just a retread of the Knights of the Old Republic puzzle where you do a bunch of column math to blow up injector pods on Manaan.
#QUERN VS OBDUCTION SERIES#
Some of its puzzles fall into the typical adventure game trap-very obvious solution buried under a cumbersome series of steps. Everyday objects, but all of it residing in a world so unique and unusual. It has the same sense of weary isolation, the same unexpected warmth to its grimy copper gizmos, and that feeling of “Normal” and “Alien” bashed together in one place. Those huts may represent the most obvious parallel, but the game reeks of Cyan’s mid-’90s output. And it’s incredibly reminiscent of the bleached-white adobe buildings that dotted Riven’s Jungle Island: It’s your main hub and where you’ll spend a good portion of Quern. It’s as close to a Myst game as I’ve ever seen from another developer. His journal entries lead you from area to area, sometimes giving context, sometimes giving clues, and all apparently part of some plan. The island’s previous occupant has left behind directives, notes on the peculiar properties Quern possesses, the secrets he’s uncovered and what he’s done with said knowledge. Puzzles involving gears and simple mechanical contraptions, puzzles involving audio cues, puzzles involving some lightweight botany, and puzzles involving a whole series of crystals each of which has its own unique properties.Īlong the way you’ll delve into the origins of the titular island, Quern. There’s a way off the island though, approximately 50 locked doors and dozens of puzzles in your future. In this case you’ve been teleported to an island by way of a massive gateway which promptly self-destructs upon your arrival. Like Myst of old, you arrive in an area with no idea how you got there or what you should be doing. I recently delved into Quern’s world though-nothing like those slow Januarys for catching up on your backlog-and it’s excellent. I don’t know why I didn’t, although it certainly wasn’t helped by a late November release nor its impenetrable title. Then there was The Eyes of Ara, which utilized the same sort of puzzles although in quite a different sort of setting.īut I wish I’d gotten around to playing Quern – Undying Thoughts. 2016 was one hell of a year for Myst-alikes, eh? Straight from the source, from Cyan itself, you had official spiritual successor Obduction-a game which crept onto our Games of the Year list.